"True" Fisrt Person Demo
Role | Period | Engine |
---|---|---|
Solo Game Developer | Feb 2022 | Unreal Engine |
Demo Video
Description
This tech demo is a cousework of the "Experimental Gameplay" Course. The theme "Melodramtic" inspired me to create an experience that players are in true first person vision, to take a shower and cleaning body. Alothough the gameplay was not made in any speaking, at least I tried to made the camera binded to the head of the avatars' skeleton, and created the control of the avatar's neck and head with mouse, seperate with the control of movement. I majorly referenced this article, using aim offset system in unreal, but also profiled the function and removed the necessity of C++ codes. It works perfectly with just Blueprint.
The potential of this system in gameplay is to enhance the sense of existence of yourself in the world, but also have distinct experience with normal FPS and VR games. In multiplayer games, players can see each others neck move fluently, which is absolutely a novel experience.