Skip to content

Trick

Role Period Engine
Gameplay Engineer Jan 2019 Unity

Trailer

Description

This game is my fisrt piece of work in video game, cooperated with two other experienced programmers and three student artists. For design, I brought up the idea of asymmetric local multiplayer, that one player control the hero with keyboard and the other control the demon king with mouse to trigger the traps. For engineering, I focused on the algorithm of the traps' movement and enemies' logic (especially the creppy flies). I also finished half of the level design, by creating level prefab with the object brush provided by my teammate.

Play the Game