Trick
Role | Period | Engine |
---|---|---|
Gameplay Engineer | Jan 2019 | Unity |
Trailer
Description
This game is my fisrt piece of work in video game, cooperated with two other experienced programmers and three student artists. For design, I brought up the idea of asymmetric local multiplayer, that one player control the hero with keyboard and the other control the demon king with mouse to trigger the traps. For engineering, I focused on the algorithm of the traps' movement and enemies' logic (especially the creppy flies). I also finished half of the level design, by creating level prefab with the object brush provided by my teammate.