Bouncy Strike
Role | Period | Engine |
---|---|---|
Gameplay Engineer | Dec 2020 - Apr 2021 | Cocos Creator |
Screenshot
Description
This game was the main project when I worked at Tantrum Network. I took all programming works of this game from scratch, including the main gameplay, data structure of heroes and enemies, UI framework, animation pipeline, data automation, etc. The basic gameplay is to launch the charaters as billiard balls, to strike on enemies with damages.
The IP owner later polished and published it on iOS, with advertisment systems integrated, but the core gameplay and animation systems retains as when I left this project.