ReTrieve
Role | Period | Engine |
---|---|---|
Gameplay Engineer | July - Nov 2019 | Unity |
- Specical: Top 16 of Tencent 2019 Next Idea Excellence Award
Trailer
Description
This project is a 2D platformer game where players could explore multiple themed worlds, using swords and elementary magics to fight against various bosses. I worked on this title for about 4 months with a team of 5, including another programmer and 3 artists. I mainly focused on the design and programming of enemy AI and Boss Fights. I also instructed the artist team to create the tilemap, designed the level blocks in the 3.0 version, and coded for the level random generating algorithms.