Interactive Comic Framework
Role | Period | Engine |
---|---|---|
Technical Designer | Jan 2021 | Cocos Creator |
Description
This project is a part of my work result at Tantrum Network. Liangzhu was an interactive comic originated from an artist's student-era project that made with Unity, and this start-up company wanted to port this project to a platform that only supports web game files. I then researched and developed the warping codes to directly import the psd files with certain layer hierarchy into cocos creator's node hierarchy, and transform them into working interactable comic automaticly. Based on the Baum.js Photoshop plugin and Baum2CocosCreator library. Also added motion frames and interactable choices.